Department of English

Faculty of Arts, Chulalongkorn University


 

The Most Dangerous Game

(1924)

 

Richard Connell

(October 17, 1893 – November 22, 1949)

 

Notes

First published in Collier's weekly magazine on January 19, 1924 and later collected in the short story collection Variety in 1925.


game:


in medias res

old charts: nautical charts or sea maps made or used by sailors or sea navigators who had traveled before them


Cannibals:


capital: note possible meanings for General Zaroff's pronouncement: "We will have some capital hunting, you and I"


22  nerve:


knouter:




 

 



Civilized v. Savage

Instruction: Trace textual indications of civilization versus saveragery in Connell's "The Most Dangerous Game." Which words, characters, actions, objects suggest civilization or culture? Which suggest primitiveness or savagery? Why?
 

Civilized, Cultured

  • old charts indicate civilization because they are associated with ideas or behavior considered to be civilized like
    • record-keeping
    • writing
    • history
    • maritime navigation
  • yacht
    • engineering
    • complex vehicle; transportation
    • luxury; not merely necessary or utilitarian
  • jaguar guns
    • machinery; mechanics
    • specific firearm indicates innovation or development
  • Purdey's
    • established and thriving business
    • specialist in guns and rifles
    • coordinated postal service
  • hunting
    • recreation; not basic subsistence
    • travel to exotic and foreign places
    • privileged lifestyle
    • requires money/wealth
    • suggests expertise, experience
  • best sport in the world
    • organized activity
    • rules; structure
    • order
    • ranking: top
    • sophisticated; not rudimentary
  • analytical mind
  • visitors

Savage, Primitive
  • curious dread; superstition
    • unscientific
    • primitive
    • gut feeling
    • instinct
    • irrational
  • tropical, Caribbean
    • undeveloped
    • untechnological
    • natural
  • moose
    • animal
    • wild
    • savage
    • lives in the forest
  • jaguar
    • animal; wild; savage; lives in the Amazon jungle
    • has "no understanding," no intelligence, no high-level cognitive awareness
    • understands fear: primitive instinct, one of the oldest and most basic in living creatures
    • understands pain and death: primitive instincts
  • can't tell in the dark
    • no/limited knowledge; no facts
    • only "hope"
  • Cape buffalo
    • "a monster"; "the brute"
  • shoot down men
    • "barbarous"
           



 

 

Study Questions

  • Which meaning(s) of game in the Merriam-Webster definitions above do you see Connell using in this short story?
  • Consider the meaning of these phrases when they first appear and in hindsight after the story has been told.
    • "The best sport in the world"
    • "You're a big-game hunter, not a philosopher"
    • "Good night, then, Rainsford. See you at breakfast."
    • He did not recognize the animal that made the sound
    • his enemy, the sea
    • "We will have some capital hunting, you and I"
  • Descriptions that suggest civilization and savagery abound in the story. What characters, actions, objects or qualities are associated with each? What do you notice about the way Connell uses civilized and savage depictions in the story?

           

 


 

Review Sheet

Characters

Whitney – "a big-game hunter"

Sanger Rainsford – can "pick off a moose moving in the brown fall bush at four hundred yards"; "celebrated hunter" and author;

General Zaroff – "erect, slender man in evening clothes"; "cultivated voice marked by a slight accent"; "singularly handsome [...] there was an original, almost bizarre quality about the general's face. He was a tall man past middle age, for his hair was a vivid white; but his thick eyebrows and pointed military mustache were as black as the night"; "'He [Ivan] is a Cossack,' said the general, and his smile showed red lips and pointed teeth. 'So am I.'"
Ivan – a Cossack who works for Zaroff; "a gigantic creature, solidly made and black-bearded to the waist"; "two small eyes"; "'Ivan is an incredibly strong fellow [...] but he has the misfortune to be deaf and dumb. A simple fellow, but, I'm afraid, like all his race, a bit of a savage'"
Captain Nielsen "tough-minded old Swede who'd go up to the devil himself and ask him for a light"


Setting

Time 

night – "the dank tropical night"

    

       

 

Places

the Caribbean

    Caribbean Sea – "the sea was as flat as a plate-glass window"; "the blood-warm waters of the Caribbean Sea closed over his head"

        yacht

        Ship-Trap Island – "'a large island'"; "'The old charts call it 'Ship-Trap Island'" [...] Sailors have a curious dread of the place"

            General Zaroff's château – "enormous building—a lofty structure with pointed towers plunging upward [...] a palatial château; it was set on a high bluff"

                dining room – "suggested a baronial hall of feudal times with its oaken panels, its high ceiling, its vast refectory table where twoscore men could sit down to eat. About the hall were the mounted heads of many animals—lions, tigers, elephants, moose, bears; larger or more perfect specimens Rainsford had never seen" 

 

 


 

Vocabulary

irony

contrast

setting

diction; denotation, connotation

imagery

metaphor


Character, Characterization

major characters
minor characters
stock or type characters
stereotypes
double
confidant(e)
villain
hero
anti-hero
foil
self-revelation
personality
direct presentation of character
indirect presentation of character
show v. tell
consistency in character behavior
motivation
plausibility of character: is the character credible? convincing?
flat character
round character, multidimensional character
static character, unchanged
developing character, dynamic character, active character
direct methods of revealing character:

indirect characterization


Plot

Freytag's Pyramid
beginning, middle, end
scene
chance, coincidence

plot, main plot, minor plot, subplot, underplot, double plot,

story
conflict, internal conflict, external conflict, clash of actions, clash of ideas, clash of desires, clash of wills, major, minor, emotional, physical

cf. also conflict in fairy tales:

protagonist

antagonist (antagonistic)
suspense (suspenseful)
mystery (mysterious, mysteriously, mysteriousness)
dilemma
surprise (surprising, surprised)
plot twist
ending

artistic unity (unified)
time sequence
exposition
in medias res
complication (complicate)
rising action
falling action
crisis
climax
anti-climax (anti-climactic)
conclusion (conclude, conclusive)
resolution (resolve, resolving)
denouement
flashback, retrospect
back-story
foreshadowing
causality
plot structure
initiating incident
epiphany
reversal
catastrophe
deus ex machina
disclosure, discovery
movement, shape of movement
trajectory
change
focus


Point of View 
third-person point of view
intrusive narrator
unintrusive/impersonal/objective narrator
limited  point of view
omniscient point of view
editorial omniscience
neutral omniscience
selective omniscience
limited omniscient

second-person point of view

first-person point of view
self-conscious narrator
fallible, unreliable narrator
first person observer
first person participant
innocent eye

 

 



Sample Student Responses to Richard Connell's "The Most Dangerous Game"


 

Study Question: Descriptions that suggest civilization and savagery abound in the story. What characters, actions, objects or qualities are associated with each? What do you notice about the way Connell uses civilized and savage depictions in the story?


Response 1:


Student Name

2202234 Introduction to the Study of English Literature

Acharn Puckpan Tipayamontri

September 6, 2011

Reading Response 1

 

Title


<Text of reading response>

 


        
c

 

Reference


Links E-texts
Articles
Big Game Hunting
Media, Dramatizations, Adaptations

 


Media


  • "Girl Posts Pictures of Big Game Hunting Sparking Controversy," ABC News (2016; 1:28 min.)

  • "The Warrior Cossacks of Ukraine," BBC News (2015; 4:24 min.)

  • "Russia's Cossack Revival," The New York Times (2013; 5:35 min.)

  • "The Russian Revolution of 1917," Oregon State University (2014; 4:56 min.)

  • The Most Dangerous Game, dir. Irving Pichel and Ernest B. Schoedsack (1932 film; 1 hr. 2:33 min.)
 


Richard Connell

 

 

Reference


Connell, Richard. "The Most Dangerous Game." Internet Archive. Web. 15 Aug. 2016.


Connell, Richard. “The Most Dangerous Game.” Literature: Structure, Sound and Sense. 6th ed. Eds. Laurence Perrine and Thomas A. Arp. Fort Worth: Harcourt Brace Jovanovich, 1993. 8–23. Print.



Further Reading or Reference


Connell, Richard. Apes and Angels. Minton, Balch and Company, 1924.


Connell, Richard. Fair Enough. 1926.


Connell, Richard. Ironies. Minton, Balch and Company, 1930.


Connell, Richard. Murder at Sea. Minton, Balch and Company, 1929.


Connell, Richard. The Sin of Monsieur Pettipon, and Other Humorous Tales. George H. Doran, 1922.


Connell, Richard. Variety. Minton, Balch and Company, 1924.


Connell, Richard. What Ho! G. P. Putnam's Sons, 1937.


The Most Dangerous Game. Directed by Irving Pichel and Ernest B. Schoedsack. Performed by Joel McCrea, Fay Wray, and Leslie Banks. 1932. DVD. (Arts AV at Mahachakri Sirindhorn Bld. DVD 540 Eng)






 


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Last updated August 23, 2019